A colleague of mine helped me to realize that Sayonara Wild Hearts may, in fact, be the antithesis to Thumper, an intense "rhythm violence" game. While that 1981 animated film was crude, cruel, and cynical, Sayonara is bright, optimistic, and wholesome. But perhaps it also helps to describe what Sayonara is the polar opposite of-back then, I thought of the film Heavy Metal, which contained similar stories of ordinary outsiders chosen to save another world. When I saw it at PAX East earlier this year, word of mouth on the floor had compared it to Sailor Moon, but having never seen that anime, I instead drew comparisons to Elite Beat Agents, Tron, and Tetris Effect. What's important is that this "pop album game" will surely remind players of something that they personally love, which goes to show how strong this experience can resonate with players. Regardless of what points of comparison people make, they'll all be right in some way, whether Simogo intended the similarities or not. It could be another video game, a favorite movie they have, or more likely, a music album that they adore. Once everyone begins talking about Sayonara Wild Hearts in their own gaming social spaces, each person will undoubtedly be comparing it to different pieces of media that they like.
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